
This will be the card used to play the war. If a player doesn't have enough cards to play the war, the player must turn his/her last card face-up. Whoever has the higher fourth card is the person who takes all 10 cards from the round. Flip over a fourth card as you would flip a card when not at 'War'. To go to war, each player must place three more cards face-down on the table. For example, you both flip your cards and each of you flips over a '6'. Two jacks can set up a War, or two or more tens can setup a war or even two aces can setup a war.

However, it doesn't matter the suit of the card its value of the card does matter. Go to 'War' when the cards you flip are the same card.
